# What is a LootCrate?

### A LootCrate contains various NiftyRecord traits (Vinyl, Label, Background, and Adapter) of all the different levels of rarity.&#x20;

You will be able to upgrade each trait on your NiftyRecord by buying LootCrates in $NIFTY. There will be different probabilities of getting high-value traits depending on how much you spend to improve the daily earning potential of $NIFTY.

There will be **5 Lootboxes** of each rarity available daily. You will be able to see exactly which traits are in each type of LootCrate. The moment the LootCrate is purchased, it is immediately opened. The 5 daily LootCrates available are <mark style="background-color:red;">Common</mark>, <mark style="background-color:orange;">Uncommon</mark>, <mark style="background-color:green;">Rare</mark>, <mark style="background-color:blue;">Legendary</mark>, and <mark style="background-color:purple;">Limited Edition</mark>.

### **How to buy a LootCrate**

You can buy LootCrates with the $NIFTY coin you earn from staking each of your NiftyRecords. Each LootCrate will be worth different amounts of $NIFTY coin and will have different probabilities of getting high-value traits.&#x20;

You can **only buy 1 LootCrate per day.**&#x20;

This gives NiftyRecord holders the flexibility and freedom to strategize which type of crate they want to invest in daily, as low yield crates are cheaper while high yield crates have a higher chance to get a trait with more NiftyPoints.&#x20;

The trait design in each LootCrate will change every week to keep things new and exciting.

{% hint style="info" %}

### <mark style="background-color:red;">Common</mark>

(new trait worth up to **5 NiftyPoints**)

100% of getting a <mark style="background-color:red;">Common</mark> Trait&#x20;

* 100% chance of getting a new <mark style="background-color:red;">Common</mark> Trait&#x20;

*Cost: \[TBD] $NIFTY*
{% endhint %}

{% hint style="info" %}

### <mark style="background-color:orange;">Uncommon</mark>

(new trait worth up to **8 NiftyPoints**)

* 95-80% chance of getting a <mark style="background-color:red;">Common</mark> trait
* 5-20% chance of getting a <mark style="background-color:orange;">Uncommon</mark> trait

*Cost: \[TBD] $NIFTY*
{% endhint %}

{% hint style="info" %}

### <mark style="background-color:green;">Rare</mark>

(new trait worth up to **15 NiftyPoints**)

* 60-75% chance of getting a <mark style="background-color:red;">Common</mark> trait
* 30-40% chance of getting a <mark style="background-color:orange;">Uncommon</mark> trait
* 10-20% chance of getting a <mark style="background-color:green;">Rare</mark> trait

*Cost: \[TBD] $NIFTY*
{% endhint %}

{% hint style="info" %}

### <mark style="background-color:blue;">Legendary</mark>

(new trait worth up to **30 NiftyPoints**)

* 30-50% chance of getting a <mark style="background-color:red;">Common</mark> trait
* 20-40% chance of getting a <mark style="background-color:orange;">Uncommon</mark> trait
* 10-20% chance of getting a <mark style="background-color:green;">Rare</mark> trait
* 5-15% chance of getting a <mark style="background-color:blue;">Legendary</mark> trait

*Cost: \[TBD] $NIFTY*
{% endhint %}

{% hint style="info" %}

### <mark style="background-color:purple;">Limited Edition</mark>

(new trait worth up to **60 NiftyPoints**)

* 30-50% chance of getting a <mark style="background-color:red;">Common</mark> trait
* 20-40% chance of getting a <mark style="background-color:orange;">Uncommon</mark> trait
* 10-25% chance of getting a <mark style="background-color:green;">Rare</mark> trait
* 10-20% chance of getting a <mark style="background-color:blue;">Legendary</mark> trait
* 5-15% chance of getting a <mark style="background-color:purple;">Limited Edition</mark> trait

*Cost: \[TBD] $NIFTY*
{% endhint %}

{% hint style="warning" %}
The probabilities, cost, and traits may be modified during the Alpha and Beta phases to ensure we are testing and validating the tokenomics. We will be transparent with Club Pass owners when we make adjustments or changes to ensure as much a smooth and fair experience.
{% endhint %}


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